NERAPHIM
A neraph (plural neraphim) is sometimes mistaken for a salad at a distance, due to the two races’ similarity in appearance. However, neraphim and slaadi are distinct kinds of creatures, at least so far as any race can be considered distinct in the roiling chaos of the plane of Limbo.
Neraphim are a nomadic people who hunt through the maelstrom of Limbo, tracking their elusive and ever-moving prey. Neraphim have developed special hunting and techniques, giving them exceptional skill in bringing down the game they seek above all else: the chaos beast, one of which provides a neraph tribe with a week’s worth of nutrition and raw materials for clothing. They are proficient leapers, able to jump from mote to mote of stable earth in the otherwise ever-changing environment of Limbo.
For social and economic purpose, the neraphim organize themselves in houses. Each house lays claim to certain hunting grounds, giving its members access to resources within that territory. The various houses congregate once every seven years to conduct a great racial celebration known as the Festival of Spawning. During that festival, the houses negotiate with one another, exchanging resources and influence as each house seeks to better its position within the neraphim hierarchy.
涅拉蟾
涅拉蟾与史拉蟾在外表上的相似性使得他们很容易被混淆。但事实上,它们完全是不同的生物,至少任何生物在混乱涌动的混沌海都可以被认为是不同的种族。
涅拉蟾是一个在混沌海的风暴中不断迁徙行猎的游牧民族。涅拉蟾特别的狩猎方式和技巧,使得他们在捕猎中无往不利。他们最主要的猎物是混沌兽,一只混沌兽可以提供一个涅拉蟾部落一周的食物和制衣的原料。作为跳跃专家,它们可以在不断改变的混沌海中仅有的小块稳定土地间跳跃前行。
出于社会与经济因素,涅拉蟾组成家族生活。一个家族占有一块相当的领地,成员则可以使用其中的资源。每七年各家族会聚集起来举行一个称为产卵节的庆典。节日期间,各家族进行会谈,施加影响,以期提高自己家族的地位。
Personality: Neraphim cannot afford to be as inconsistent as the plane they inhibit and the game they hunt – only stern discipline within each neraph house keeps its members from succumbing to poverty and starvation. Each house consists of a bonded group of neraphim made up of several related families and one matriarch. In the time between their Festivals of Spawning, the various neraphim houses meet only rarely, and then often in conflict over disputed hunting grounds. Alliances between houses are not common, if a particular threat warrants.
Within each house, the rule of the matriarch is law, and her rule can be harsh. The most severe punishment a matriarch can dispense is exile from the house. Exiled neraphim can be encountered, though most are slain by other houses, slaadi, githzerai hunting parties, and roaming chaos beats. Some exiles have open personalities and strike up friendships with travelers from other planes, hoping to accompany them home and leave the dangerous realm of Limbo behind.
性格:涅拉蟾不像他们的居所和他们的狩猎那般毫无章法,事实上是家族内部的严格纪律使得他们免于贫穷与饥饿。一个家族是由几个有血缘关系的家庭组成,由一位女族长统治。产卵节以外的时候,家族之间鲜少碰面,而且往往伴随着领地冲突。除非有外部的威胁,否则家族间的联盟并不常见。
在家族之内,女族长的话就是律法,她的统治也可以很严苛。女族长所能判处的最重刑罚是流放。有时你可以遇见流放者,但大多数都被其他家族,史拉蟾族,吉斯泽莱狩猎队,或者是位面中充斥的混乱之类的料理了。有些坦率的流放者与来自其他位面的旅行者建立友谊,希望能和他们一起离开危险的混沌海。
Physical Description: Neraphim are roughly humanoid in shape, with coarse red hide. Though bipedal like other humanoids, a neraph has a massive, toadlike head shaped like that of a red salad. The range in height and weight found among neraphim is the same as found among humans. Chitinlike encrustations on a neraph’s skin provides it some natural protection; however, neraph also prefer to wear colorful bone-spiked leather (made of stabilized and cured chaos beast hide).
Neraphim take longer to mature than humans do, not reaching adulthood until age 40, but they can live to be more than 400 years old.
体貌:涅拉蟾可以算作覆盖着一层红色糙皮的类人生物。与其他两条腿的类人生物不同,涅拉蟾结实的外形类似史拉红蟾。涅拉蟾的身高和体重遇人类相近。涅拉蟾皮肤表面的类几丁结壳提供了天然防护,另外他们也喜爱穿着色彩鲜艳的骨刺皮甲(用处理过的混沌兽皮制成)。涅拉蟾的成长期较人类长,40岁才成年,但他们可以活到400岁。
Relations: Neraphim encountered while still associated with a house are generally unfriendly toward strangers, even those of the same race. However, exiles are more open-minded and may team up with others (whether neraphim, githzerai, or some other-planar race) in order to survive. On the other hand, because neraphim remind some individuals of smaller, skinner red slaadi, other races are usually a bit standoffish at first.
关系:属于特定家族的涅拉蟾往往对于陌生人态度冷淡,对于同类也是如此。流放者们往往更开通且与他人(涅拉蟾,吉斯泽莱人,或者其他位面的种族)合作以生存。不过,因为涅拉蟾往往让人觉得像是小号版的史拉红蟾,其他种族开始往往也看他们不顺眼。
Alignment: Even though they hold themselves above the general churn of Limbo, neraphim can’t help having one chaotic component in their alignment. They try not to give in to their chaotic nature, and generally are successful in this practice.
阵营:尽管努力在混沌海的翻腾中支持自身,涅拉蟾仍然倾向于混乱阵营。但他们并没有屈服于自身混乱的天性,而将其控制在可容忍的范围内。
Religion: Giving some credence to the theory that the neraphim are a subspecies of salad, a few neraphim houses worship less bloodthirsty and less insane aspects of the entities Ssendam and Ygorl (who are normally considered to be, if not slaadi deities, at least very powerful slaadi worthy of respect).
宗教:涅拉蟾是史拉蟾的亚种的学说可以解释这一点,一些涅拉蟾家族崇拜不那么嗜血与疯狂的森达姆和依戈尔(即使不是史拉蟾神祇,它们也是强大到值得敬拜)。
Language: Neraphim speak their own language and Slaad. Some learn Common, which allows them to better communicate with creatures of other planes, and some learn Abyssal and Celestial.
语言:涅拉蟾会说自己的语言和史拉蟾语。有些则会学习通用语以和来自其他位面的生物交流,有些则会学习深渊语和天界语。
Names: Neraphim have given names and house names. Those exiled from a house are usually ceremonially stripped of their house names, though some continue to refer to themselves as such, while others take appellations similar to “the Exile,” “the Stricken,” or “the Houseless.”
Male Names: Anh, Cado, Hao, Sam, Tam, Teo, Thanh, Thuan, Van, Xuan.
Female Names: Chi, Hyunh, Lan, Mai, Nam, Tham, Trinh, Yen.
House Names: Spent River, Hanging Cliff, Invisible Sea, Lost Mountain, Burning Water, Living Stone.
Adventures: With little to no prospect of returning to his or her house, and with even less prospect of joining another house, an exiled neraph makes a perfect adventurer. Exiles who embrace this path soon learn to excel, for the skills that allow them to hunt in the changing seas of Limbo are useful elsewhere. Against all odds, some exiles adventure in order to complete a great quest or meet some other condition imposed by a house matriarch that might allow them back into a house. However, once a neraph discovers the greater cosmos, he or she seldom wishes to return to a primitive and nomadic lifestyle.
冒险:那些不期望返回家族或者加入另一个家族的流放涅拉蟾可以成为杰出冒险家。走上这条道路的流放者很快就会变得杰出,混沌海的狩猎技巧在其他地方一样有效。而有些流放者则会因为女族长的允诺而去完成某个艰巨的任务。但是,当一只涅拉蟾发现了更广大的天地之后,他很难会愿意回到原本的游牧生活。
涅拉蟾种族特性
•异界生物:涅拉蟾是混沌海的居民。当不处于混沌海时涅拉蟾具有跨位面(Extraplanar)亚种类别。
•中型体型。
•涅拉蟾的基本速度是30英尺。
•涅拉蟾具有黑暗视觉60英尺。
•涅拉蟾掩饰(Neraph Camouflage,Ex):当冲锋一名对手或者使用投掷武器时,涅拉蟾可以运用被称为移动掩饰的技巧(其他种族称为涅拉蟾掩饰),就像肉食性昆虫在接近猎物的过程中迷惑猎物的招数。目标生物会认为冲锋的涅拉蟾或者涅拉蟾投掷的武器并没有靠近,或者是靠近的很慢。
一个涅拉蟾可以在每次战斗中对每一个敌人使用一次掩饰攻击。涅拉蟾冲锋或者使用投掷武器攻击的目标在这次攻击中AC失去敏捷加值。所有AC失去敏捷加值而产生的状况均适用于涅拉蟾的这次攻击(比如,可以应用偷袭,如果涅拉蟾具有该能力。)
•跳越(Leap,Ex):涅拉蟾是天生的跳跃者。他们在跳跃检定上有+5的种族加值。
•武器熟悉:涅拉蟾将乾坤圈(annulat)视为军用武器而非异种武器。(注:乾坤圈,价格30gp,中体型用伤害1d6挥砍,致命19-20/x2,射程30英尺,重量半磅,攻击着甲或者具有天生护甲的敌人时攻击检定+2)。
•+2天生护甲:涅拉蟾的皮肤可以提供一些防护。
•技能:涅拉蟾在侦查和搜索上具有+2种族加值。
•天生语言:涅拉蟾语,史拉蟾语。额外语言:通用语,天界语,深渊语。
•天赋职业:巡林客。
•等级调整:+0。